Teaching & Curriculum

I teach the way I learned: by building.

A bottega for the working artist — craft and commerce, spirit and spreadsheet, treated as one practice.

I teach the way I learned: by building. The classroom I believe in is a bottega — the Renaissance workshop where apprentices learned by making real work, with real stakes, beside someone further down the road. Theory matters, and I teach it, but theory in a bottega is load-bearing. It holds up something the student is actually constructing.

My subject is the working artist’s whole life: the craft and the commerce, the spirit and the spreadsheet, treated as one practice rather than opposites in negotiation. Most art education trains students for a market that no longer exists and leaves them defenseless before the one that does. I teach the market that exists — and the larger argument that this is the best time in five centuries to be an artist, for those prepared to work like it.

Students leave my courses with finished artifacts: completed canvases, launched projects, claims staked.


Teaching appointments

Instructor, University of Georgia (2008) — Created and taught the freshman seminar “Creativity, Innovation, & Entrepreneurship” for a class of over 100 students; designed the curriculum and helped convene the emerging UGA Entrepreneurship Program.

Lean Startup Advisor, Singularity University (2013–2016) — Taught startup teams to develop ventures pursuing breakthrough technology for global grand challenges; facilitated experiential workshop learning for the Graduate Studies Program. Across this period and consulting practice, taught lean startup, exponential innovation, business model design, and disruptive innovation methods — including using science fiction to develop products — to thousands of corporate innovation and startup teams.

Adjunct Teacher, Design Tech High School (2018) — Taught the first high school class on VR and blockchain in America.


Education

MFA, Design & Technology — Massey University, Wellington, New Zealand · MA and BA, Journalism & Communications — The University of Georgia · Graduate Studies Program, Exponential Technology — Singularity University


Curricula built

The Art Morph Atlas Series (Numen Press, 2026 — the complete trilogy: Vol. 1 Atlas, Workbook, and Field Companion, launching together as the artist transformation kit). A complete curriculum for working artists: the creative operating system for the New Renaissance, built over twenty years of practice. 742 pages of frameworks, exercises, and case studies — the practicum I wish someone had handed me on the first day of art school.

First virtual reality and blockchain curriculum in a U.S. public high school — designed and taught at Design Tech High School.

Exponential entrepreneurship — taught to executives, founders, and government leaders as faculty member and startup advisor at Singularity University.

Creative Soup Kitchens methodology — an eleven-phase social practice pedagogy developed in Wellington, New Zealand: street engagement through creative brief, production, exhibition, auction, and payment, treating participants experiencing homelessness as the artists they are.


Subjects

Creative entrepreneurship · The future of art · Art and exponential technology · Social practice · Telematic and networked art · Venture building as creative practice


For universities and art schools

Available as visiting artist, guest critic, and lecturer, and for course design and full-semester teaching in creative entrepreneurship and the future of art.

Inquiries for talks, workshops, and curriculum.

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